Attack plan
Access first, confidence second, execute third
If a lineup cannot open the map cleanly, every later decision becomes forced and low quality.
This page frames the roster through room control, wall access, utility layering, and timing. Operators matter because the map asks for them.
If a lineup cannot open the map cleanly, every later decision becomes forced and low quality.
Static setups fail when their pieces do not protect each other. Good sites feel networked, not stacked.
The best operators are usually the ones that unlock the next room, wall, or angle rather than the current one.